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ELIMINATION

How are deaths and injuries determined in the 51st Hunger Games?

Check out our elimination system below.

Injuries

  1. One, six-sided dice is rolled to determine the number of tributes who will be injured 

  2. A wheel of names is used to determine who is injured

    • Each living tribute’s name goes on the injury wheel once (+1)

    • Anyone who wasn’t injured the prior day goes on the wheel a second time (+1)

      • For the Bloodbath / Day 1 each name is only on the wheel once

    • The wheel is spun - whoever it lands on is injured that day  

    • Anyone who is injured three days in a row dies on the third day 

      • Ex. On Day 2, Tribute X is injured. On Day 3, Tribute X is injured again. On Day 4, the wheel lands on their name a third time → Tribute X dies on Day 4

  3. The severity of the injuries are determined by rolling another six-sided dice (once for each injured tribute) 

    • Roll a 1 or 2 - mild injury

    • Roll a 3 or 4 - moderate injury or burn

    • Roll a 5 or 6 - severe injury or burn 

Deaths 

  1. For the Bloodbath: Two, six-sided dice are rolled at the same time to determine the number of deaths (add the dice together → number of Bloodbath deaths) 

  2. For Day 2 - End: One, six-sided dice is rolled to determine the number of deaths each day 

  3. A wheel of names is used to determine who dies each day, with the following odds being factored in to determine the number of times a tribute's name is put on the wheel (more times on the wheel = higher chance of dying)  

    • Each living tribute's name goes on the death wheel once just for being alive (+1) 

    • If your tribute chooses to go to the Cornucopia during the Bloodbath, their name is put on the death wheel three additional times for Day 1 (+3)  

    • Training Scores - follows a Gaussian distribution 

      • Score of 12 = +0 entries 

      • Score of 11/10 = +1 entry 

      • Score of 9/8 = +2 entries 

      • Score of 7/6 = +3 entries  

      • Anything 5 and under = +4 entries

    • Injuries

      • If you were injured on the previous day your name is added once (+1) 

    • Alliances 

      • If you’re in an alliance of more than 6 people, your name is added once (+1)

      • If you’re in an alliance of 2-6 people, your name is knocked off once (-1) 

      • If you’re by yourself, your name is added twice (+2) 

    • Sponsors 

      • If you have more than 50 active / unused sponsors (NOT cumulative) on a given day, your name is removed twice (-2)

        • Ex. Tribute C has 65 sponsors on Day 3. Their name is removed from the wheel twice for Day 3. On Day 4, Tribute C receives a first aid kit from their mentor, knocking their sponsor count down to 40. Their name is NOT removed twice for Day 4 (and the original 2 entries are put back on the wheel).   ​

    • Tribute's Choice 

      • The gamemakers will put a choice question on our Close Friends story each day (ex. “You find a bush of different berries, which berries do you eat?” with 2-4 options) and there WILL be a logically correct answer (unless otherwise specified) 

        • If you get it right, you aren’t penalized 

        • If you get it wrong, your name is added to the death wheel two more times (+2) 

    • Physiological needs

      • If your tribute does not eat for 2 days in a row (ex. Tribute Y eats their meat jerky on Day 1 but nothing on Day 2 or Day 3), their name will be added to the wheel ten times (+10) 

      • If your tribute does not drink water for 2 days in a row, their name will be added to the wheel ten times (+10)

      • For each day your tribute leaves a moderate injury (as specified by the gamemakers) go untreated, their name is added to the death wheel twice (+2 daily) 

        • Ex. Tribute Z is moderately injured on Day 2 but does not treat it on Day 3 → their name is added twice on Day 3 and four times on Day 4, etc. 

      • For each day your tribute leaves a severe injury (as specified by the gamemakers) go untreated, their name is added to the wheel of death four times (+4 daily) 

        • Ex. Tribute D is severely injured on Day 3 but does not treat it on Day 4 → their name is added four times on Day 4 and eight times on Day 5, etc. 

Fights (1 v. 1, Alliance v. Alliance, 1 v. Alliance)

  1. A blind poll will be posted on our public story for the audience to vote on

    • Ex. “Tribute A and Tribute B get into a fight. Who wins?”

      • Tribute A

      • Tribute B

    • Whoever wins the fight has their name removed from the death wheel twice (-2) and whoever loses has their name added twice (+2) 

    • Same for the alliances, but it’s like a group project where everyone gets the same grade (if the alliance wins, all their names are removed twice but if they lose, all names are added twice) 

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